Expanded ScriptEffect handler to allow scripts specified for an entire magic effect, Expanded SummonActor effect handler to allow custom summoning limits Expanded ModifyActorValue handler to specify what modifier is affected Name, School, VFXCode, Hostility, Icon, Base Cost, Resistance AV, and numerous of other properties.
*Any* effect item may now override select properties of it's magic effect: Creating new magic effects, both in the CS and from scripts in-game More control in editing Magic Effects and Effect Items in the CS OBME does not alter Oblivion.exe or TESConstructionSet.exe in any way. This is the same principle behind OBSE itself - it's quite safe, and legal. It is a pair of plugin libraries for OBSE that hack the game/CS to change it's behavior. OBME extends the Oblivion magic system to make it more general and open to mod makers. Oblivion Script Extender (obse) v0018 or higher. TESCS v1.2.404 (only if you are planning to make mods using OBME)
NOTE: using OBME with the wrong verison of Oblivion or the CS will, *at best*, cause it to crash.
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